Killzone2: Mais info

Publicada por SIDSIDSID On 04:41




Review da revista Joypad aos primeiros 6 niveis de jogo.

- revista francesa, entre as mais conotadas. Inicios de 1990.

Nice at the beginning of the adventure, the repetitiveness of the levels eventually gets old, despite the sublime coating and some fireworks.

There have been many contacts with Killzone 2 in recent months. Solo mode, for the first level during E3 last July, during intensive Multiplayer mode at Games Convention in August. But nothing that can really understand the title of Guerrilla. Now finally the first six levels of the game. The result?

In all ways positive, but with some reservations that only a final version will dissipate.

Lets show the positive, read and reread: the game is beautiful, very beautifull indeed. Not surprisingly, it is confirmed. Technically, Guerrilla have benefited from all the time and all the necessary assistance to make the best of the PS3. Killzone is guaranteed without aliasing, a challenge to the console from Sony.

The colors are gorgeous, the effects of light and particles are sublime. Happy coincidence, this version of the game came at the same time as the testing of Gears of War 2. Difficult to do otherwise than to compare the two games, knowing that the quality of graphics of GOW 2 annihilates the competition.

Result: if Gears of War has an aesthetic not easly reachable and a graphics engine almost flawless (at least when used by its own designers, Epic Games), Killzone 2 is probably - on a strictly technical level -- even more impressive. And smoother, less scintillating. A true success.

On the merits, some questions remain. Including those on the pace of the game, which has worked in the same way during the first five levels: namely, go up to a fairly standard point A, which ultimately ends against a wave of enemies coming on the firing allies.

Nice at the beginning of the adventure, the repetitiveness of the process ends up getting old, despite the sublime coating and some fireworks.

A flaw that is found throughout the game? Hard to say, since this version ended with a sixth level very different in colors (red, ocher) and in the level design, much more open.

If the first five levels are in a time and place, the sixth level takes the player to a new environment, much more open and bright. Hopefully this trip is not the only one that the game has, adding that way for some different situations and variety.

And multi?
The sessions of the multiplayer in beta have left us with a very good impression. The management of the insignias - who act as classes - makes a real clash.
The level design lends itself extremely well to the intense multiplayer, playing on the pitch and taking strategic points. On the otherhand, multiplayer game modes seem to be very (too) classic.


os primeiros 5 niveis pecam por alguma repetitividade onde estamos sempre a ir para o ponto A e onde os niveis acabam sempre da mesma maneira: com uma vaga enorme de soldados inimigos a vir contra nós.

No sexto nivel a coisa muda um bocado e aparece-nos um cenário mais aberto com uma paleta de cores diferente, menos escura, e com um level design completamente diferente dos primeiros 5 niveis.

O modo multijogador deixou-lhes uma muito boa impressão. A gestão de classes e o level design contribuem imenso para combates intensivos. Mas mesmo assim os modos de jogo em multiplayer são bastante clássicos não trazendo nenhuma novidade.

Imagens são do vídeo de entrada do jogo:






Mais um site a dar nota polémica ao jogo, tal o desespero por hits:

That's right. It's time for another major review. I've taken a bit of a break (skipping out on Gears of War 2, Fable 2 and Resistance 2) because of the mixed emotions concerning my last review of Grand Theft Auto 4. After updating that review with the second review build, fans were both delighted and disappointed to read about one of the most hyped games in history.

But now it's time to move on...Enter Killzone 2:

Let me save those of you that hate to read a little time. What's the big deal about Killzone 2? Nothing.

Need an explanation? Read on.

OVERVIEW

My hands were shaking as I tried to remove the review disc from its packaging. I was excited, but I was also dreading the inevitable install. And what an install it was. I waited nearly 25 minutes to start playing this game. There was no progress bar or other device to ease my suffering...just a single flashing word: INSTALLING... (I can only hope that this is fixed in the final build. I was pleased to see that there was no install! This was incredibly welcome.

When the game finally booted, I was met with typical company logos and then the "Start" screen, which was boring, unimaginative and weak pretty atypical. If they come out with a PS3 theme based on this start screen, I'd gladly spend $4.99 to get it. Killzone 2 was off to a very negative positive start. I pushed the start button, as instructed and was then taken to another menu screen. This one would allow me to start a single player campaign, a multiplayer match (this option disabled), or adjust game options.

My first step was to see what game options were available. I was disappointed to find that there was no gamma adjustment. I was able to select between TrueHD, Dolby 5.1 or Stereo sound. I chose Dolby 5.1 TrueHD because my first round with Killzone 2 was in a mere 5.1, and I was anxious to experience a difference, if any, as this seems to be what most gamers have.

Then, I hit the triangle circle button (seriously...) to go back to the main menu and start a new campaign. I selected normal difficulty. The game spent about 5-10 seconds on a load screen and then gave me a pretty frick'n sweet opening cinematic. It was pre-rendered, but impressive, none-the-less. You may have seen pieces of it on some game video sites. My hope for this game was immediately restored...briefly...because then the gameplay began.

GAMEPLAY

The initial in-game cinematic was intense. You've seen this on many previews, so I won't get into it too much. But when your feet hit the ground, you're hardly running. I'll get to controls in-depth a little later, but what I noticed first about the game was the unrealistic player movement. I've played a number of FPS genre shooters, but I must say that Killzone 2 gives Haze a run for its money as hardest to maneuver.

The enemy AI is not what it's hyped up to be. Their frantic and unpredictable behavior may seem realistic, but it really doesn't lend itself well to a videogame. Sure, real enemy soldiers won't pop out from behind cover at regular intervals until you line your shot up and take them out, but this has to occur to a certain degree because aiming with the PS3 controller is hardly intuitive. There's no auto-aim. Instead, the hit perimeter on your target is large. You'll actually watch the bullet hit the wall near the enemy as the enemy falls to the ground, lifeless. It just feels wrong. When enemies try to flank you, the situation can ALWAYS be solved by simply moving to another piece of cover. When you do this, the enemies will retreat to cover, as well. Hardly impressive.

Bosses are a tedious kill. Once you find their weakness, you simply exploit it over and over and over and over and over and over again until it's dead. Boss fights are, regrettably, the most disappointing aspect of this game. Many misgivings could have been forgiven if these poor game makers could have given us some epic fights. The only memorable battle in this game is the very last one. It's pretty awesome, but by that time in the game, you'll hardly forgive the repetitive boses that came before.

CONTROLS

I love my PS3. I love the PS3 controller. For those of you that hate it...here's some ammunition: The PS3 controls for Killzone 2 stink. Turning and walking are wonky because the analog sticks seem to have issues with sensitivity fading in and out. This makes trying to aim at enemies a chore. I'm certain that this is why accuracy is so forgiving. The problem is that these controls actually hinder a positive gameplay experience. So why is there an issue with controller sensitivity? Apparently the game engine detects nearby obstacles (pillars, half walls, boulders, etc) and will slow movement in that direction. It's designed to allow for more precise aiming, but when running and gunning, it makes popping a cap difficult at best. Controls have been cleaned up considerably, and running and ducking and shooting are now fresh and clean. It takes a bit of getting used to, but you'll be popping headshots in no time.

While many may call this a failure on Sixaxis or DualShock 3 design, the truth is that the problem is within the game engine itself. Sad...

GRAPHICS

If there's one thing Killzone 2 does right, it's graphics...sort of. See, Killzone 2 looks good when you're running through an area, with lens flares flashing, dust particles flying, trash blowing and smoke billowing, but all of these effects are simply in place to hide low resolution textures and poor model quality. This is most noticeable when crouching behind cover. You'll find that the cover's texture is flat and lifeless. It really ruins the immersion. After reading up on the SPU use for this game, I found that GG has not used any paralax maps in this game. That means that any bumps or impressions you do see are actual geometry. When you look at graphics from that technical standpoint, you'll find yourself more impressed. But in the heat of the moment, you aren't thinking about paralax maps.

Model quality is boxy and inconsistent. I expect characters with a higher poly count than this from this generation. It seems like the devs made models with few enough polys that they would be able to use the actual model for hit detection. This alleviates most clipping issues, but you'll find yourself missing the tremendous character quality in games like Gears of War and Uncharted. Throw in some of the worst lip-syncing and facial expressions in the industry and you'll quickly find yourself disappointed.

The good thing is that these flaws become less noticeable as you play. I encountered only a couple slow downs and framerate dips. By the fourth act, I was enjoying the graphical immersion, and I'm sure you will, too.

STORY

Killzone 2 has, simply, the best story in all of gaming history. It's not necessarily the plot twists and turns that make it great, but it's the delivery. No game in my 22 years of gaming has sucked me into the story this much. You actually care about your teammates and their whacky facial expressions, you care about your next objective, you care about coming out on top. With Killzone 2, it's not a fight to beat the game...it's a fight to beat the Helghan. And the ending leaves you craving more.

OVERALL

While Killzone 2 disappoints on most fronts, I still recommend renting it for a few days. The story will help you forget about some of its shortcomings. But Killzone 2 still falls flat overall. If you're waiting for a shooter to dominate the PS3, you'll have to continue waiting. Killzone 2 is not a system seller. It's not an end-all for the FPS genre. It's simply a so-so game with a great story. This second build of Killzone 2 has me in its grasp. Just a single review build update has turned this game into a fast paced first person shooter to which no other shooter this generation can compare.


em http://www.cgreviews.com/

"Playstation Official Magazine UK


Visually it's so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it's truly capable of and delivering a landmark piece of explosive entertainment you can't afford to miss. [Feb 2009, p.88]"

Score 90/100


OPM Spain:

+ Amazing graphics, specially the helghast's deaths and the environments
- Some stupid reviewers are going to say that there are few colors in the game... I suppose they thought that Helghan was going to look like Disneylandia...

Graphics: 96 The best on ps3
Sound: 94 Good spanish voices
Gameplay: 95 It's a hard game
Lasting appeal: 93 10 long missions and a great multiplayer
Online: 94 32 players
Global: 95 I will give the game a higher score... however I'm completely sure that Killzone 3 will surpass this game.

Killzone 2 is a master piece.


Artwork:




Video:


http://www.gamekings.tv/index/videos...pecial-part-3/

At around 12:30, you will notice they show off some new multiplayer map. But you also get a glimpse of the ISA. They now have glowing blue decals to match the Helghast's red eyes.




GamePlay Magazine (Croatia) Killzone 2 review


Graphics: 20
Sound: 19
Playability: 19
Longevity: 20
Overall: 20
final score description (roughly translated):
When compared to all other console titles - while on PC Crysis remains only true competitor regarding graphics - Killzone 2 takes every of it's moment to justify it is the first true and pure Next-Gen title in every mean imaginable.

(max score is 20)


576 KByte (Hungary)Killzone 2 review



Graphics: 5 (out of 5)
Playability: 5 (out of 5)
Lasting Appeal: 4 (out of 5)
Music / sounds: 5 (out of 5)

Overall: 9.7 (out of 10)

"Killzone 2 is one of the most gorgeous and atmospheric FPS ever released, surprassing easily everything the PS3 has to offer. It's easily one of the best games of 2009. What will happen with the franchise in the future? We hope that it will be successful, reaching heights of happines never reached before and bringing a real conclusion to the unfinished saga. When and how it will happen? Only God knows - he likes to be called Guerilla Games nowdays"


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1 Comment

  1. Anónimo Said,

    Parabens pelo podcast sobre este grande jogo!!

    Muitos Parabens mesmo, os podcasts sao muito bons!!

    ass. sardas.

    Posted on 20 de janeiro de 2009 às 23:11

     

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